We did something good during the summer; a close-beta of Kilta. That means that 16 active players gave a chance to our game and play it for over one hour. Once they played we interviewed then through 29 questions related to all topics of interest from the three game modes (management, story and battle) that the game has.
We encouraged criticism and so we obtained very valuable information to improve our game. That and some more needs to be implemented before we can start shipping the game in game stores.
The team is full of motivation and keeps believing Kilta could be a good selling game. Let's go for it.